Attempt to Overcome abyssal guide (2024)

EVE University Community Coordinators do not advise setting your goal to "Earn enough ISK to pay for Omega". It's a path that frequently leads to burnout, and is strongly discouraged when you start your EVE adventure.

For basic mechanics, see also: Abyssal Deadspace.
Attempt to Overcome abyssal guide (1)
Triglavian links
Attempt to Overcome abyssal guide (2)Triglavian Collective
Areas of operation
  • Abyssal Deadspace
  • Abyssal Proving Grounds
  • Pochven
Related topics
  • Abyssal Modules
  • Entropic Disintegrators
  • Metaliminal Storms
  • Needlejack Filaments
  • Special NPCs
  • Combat anomalies
  • Getting positive standings
Community guides
  • Attempt to Overcome Guide
  • Abyssal Community Fits
  • Calm Abyss Assault Frigates
  • Abyssal Deadspace FAQ
  • Abyss Tracker guide
  • Possibile rooms in Abyss
  • Abyss Overview Setup
  • Where to run Abyss
Past operations
  • Triglavian Invasion (Chapter 3)


Visiting the Abyss to defeat its denizens and escape with valuable loot can be a reliable and profitable way to earn ISK. Basic abyssal filaments can be tackled by newer, low-SP characters, including Alpha clones, and by reinvesting earnings in more powerful ships a player can work their way up to significant amount of ISK.

However, the Abyss is a dangerous and unforgiving place. To help players learn to exploit it safely, this article contains a series of links to fits and related video guides which can take players from very cheap, accessible ships to expensive, lucrative higher-tier abyssal runs.

There are now 7 different choices in terms of tiers:

  • Tier 0 = Tranquil
  • Tier 1 = Calm
  • Tier 2 = Agitated
  • Tier 3 = Fierce
  • Tier 4 = Raging
  • Tier 5 = Chaotic
  • Tier 6 = Cataclysmic

Look at section Filament cheat sheet for the weather/filament cheat sheet.

See Abyssal Deadspace for more information on these tiers.

If you are reluctant to go straight into the first tier, then the the eve online category on twitch is an excellent resource to get a demonstration on what the enviroment will look like, suggestion on how to navigate it better and what to look out for. Do not be afraid to ask questions.

The following fits are by no means the only way to tackle the Abyss. They are, however, extremely reliable, tried-and-tested options which will—flown properly in the appropriate tiers of filament—serve pilots well.

Contents

  • 1 Guide
    • 1.1 Step I: Getting started
      • 1.1.1 Skill list
        • 1.1.1.1 Basic T0 Skill plan
    • 1.2 Step II: Funding the Worm
    • 1.3 Step III: Road to ISK
    • 1.4 Step IV: Faster ISK/hr
    • 1.5 Step V: Maintaining ISK flow
    • 1.6 Step VI: ISK freedom
  • 2 Reference materials
    • 2.1 In-game channels
    • 2.2 Filament cheat sheet
    • 2.3 Day 0 kneeboard
      • 2.3.1 Post-fitting (once per ship)
      • 2.3.2 Pre-flight
      • 2.3.3 Pre-operation
      • 2.3.4 Pre-jump
      • 2.3.5 Post-jump, on Abyss entry
      • 2.3.6 Post-jump, on return to Realspace
      • 2.3.7 Default drone commands cheat-sheet
      • 2.3.8 Notes/reminders

Guide

Step I: Getting started

Tristan: A2O Day0 Tristan (Step I)

EFT

[Tristan, A2O Day0 Tristan (Step I)]
200mm AutoCannon I
200mm AutoCannon I

1MN Monopropellant Enduring Afterburner
Multispectrum Shield Hardener I
Small Clarity Ward Enduring Shield Booster

AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier

Small Processor Overclocking Unit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I

Acolyte I x8

Nanite Repair Paste x20
EMP S x7740

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FITTING DIFFICULTY

EVE VERSION

2022.4.23

ALPHA CAN USE

YES

EFT

SKILLS

NOTES

RECOMMENDED SKILLS

  • Gallente Frigate I
  • Gallente Frigate II
  • Gallente Frigate III
  • Shield Operation I
  • Small Projectile Turret I
  • Light Drone Operation I
  • Drone Avionics II
  • Drones II
  • Drones III
  • Drones IV
  • Drone Durability I
  • Drone Durability II
  • Drone Durability III
  • Drones V
  • Drone Interfacing I
  • Drone Interfacing II
  • Drone Interfacing III
  • Drone Navigation I
  • Drone Navigation II
  • Drone Sharpshooting I
  • Shield Operation II
  • Shield Operation III
  • Shield Compensation I
  • Drone Sharpshooting II
  • Drone Sharpshooting III
  • Shield Management III
  • Shield Management IV
  • Shield Compensation II
  • Thermodynamics I
  • Thermodynamics II
  • Drone Avionics III
  • Drone Durability IV
  • Drone Navigation III
  • Drone Navigation IV
  • Drone Sharpshooting IV
  • Light Drone Operation II
  • Light Drone Operation III
  • Light Drone Operation IV
  • Shield Operation IV
  • Shield Compensation III
  • Light Drone Operation V
  • Shield Compensation IV

NOTES

A2O Day0 TristanAbyssal Tracker Eve Workbench
Video guide:Youtube
Initial investment:2.1 Million ISK (as of 2023/3/17)
Recorded average return rate:20–25 million ISK per hour

Skill list

This skill plan is available to all pilots, regardless of clone state.
Basic T0 Skill plan

This skill list is provided for a NEW toon (player) with the 1,000,000 Skill point "invite a friend" bonus. Caldari empire is recommended. This (and subsequent level V) skills provide a good base for the T0 Tristan "A2O Day0 Tristan (Step I)" fit.
Expand this box to view a Skill queue to use in-game

Gallente Frigate IGallente Frigate IIGallente Frigate IIIShield Operation ISmall Projectile Turret ILight Drone Operation IDrone Avionics IIDrones IIDrones IIIDrones IVDrone Durability IDrone Durability IIDrone Durability IIIDrones VDrone Interfacing IDrone Interfacing IIDrone Interfacing IIIDrone Navigation IDrone Navigation IIDrone Sharpshooting IShield Operation IIShield Operation IIIShield Compensation IDrone Sharpshooting IIDrone Sharpshooting IIIShield Management IIIShield Management IVShield Compensation IIThermodynamics IThermodynamics IIDrone Avionics IIIDrone Durability IVDrone Navigation IIIDrone Navigation IVDrone Sharpshooting IVLight Drone Operation IILight Drone Operation IIILight Drone Operation IVShield Operation IVShield Compensation IIILight Drone Operation VShield Compensation IV

Step II: Funding the Worm

Tristan: A2O Upgraded Tristan (Step II)

EFT

[Tristan, A2O Upgraded Tristan (Step II)]
200mm AutoCannon I
200mm AutoCannon I

1MN Monopropellant Enduring Afterburner
Multispectrum Shield Hardener II
Small Clarity Ward Enduring Shield Booster

AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier

Small Processor Overclocking Unit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I

Imperial Navy Acolyte x8

EMP S x7740
Nanite Repair Paste x20

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FITTING DIFFICULTY

EVE VERSION

2022.4.23

ALPHA CAN USE

YES

EFT

SKILLS

NOTES

RECOMMENDED SKILLS

NOTES

A2O Upgraded TristanEve Workbench
Initial Investment:13.8 million ISK (as of 2023/3/17)
Recorded Average Return Rate:25-28 million ISK per hour (100% survival rate!)

Step I and Step II of the the abyssal track are designed for Tranquil Electrical Filaments. We call these "T0 Abyssals". They're a great way to be introduced to the abyss. Many of these ships have been supplied to new players with very positive results.

Please be thorough in your studies before you enter the abyss. Watching the video guides will help a lot. We also recommend you read the abyssal tracker website links where provided. Write-ups are available on those pages. Players are also welcome to join the in-game chat channel, "RPR-Abyss", where this information is stored in the Message of the Day, and where they can meet a pool of players happy to help with any questions. Abyssal Lurkers may also help, but the fits listed here are not tied to their community.

Step III: Road to ISK

The Worm fittings are outdated and have a couple issues running the latest version of abyssal. Due to current price of Worm being 60M more than at the point where this guide was created, currently this step is not financially advisable.

Worm: A2O Electrical-Worm (Step III)

EFT

[Worm, A2O Electrical-Worm (Step III)]
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher

Small Shield Booster I
Small Cap Battery I
Small F-S9 Regolith Compact Shield Extender
5MN Cold-Gas Enduring Microwarpdrive

AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier

Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I
Small Capacitor Control Circuit I

Imperial Navy Acolyte x5

Caldari Navy Mjolnir Light Missile x884
Nanite Repair Paste x10

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FITTING DIFFICULTY

EVE VERSION

2022.4.23

ALPHA CAN USE

YES

EFT

SKILLS

NOTES

RECOMMENDED SKILLS

NOTES

A2O Electrical-Worm (Step III)Abyssal Tracker Eve Workbench
Video guide:YouTube
Initial investment:127.8 million ISK (as of 2023/3/17)
Recorded average return rate:40-50 million ISK per hour

Step IV: Faster ISK/hr

Worm: A2O Upgraded Electrical-Worm (Step IV)

EFT

[Worm, A2O Upgraded Electrical-Worm (Step IV)]
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher

Small Shield Booster II
Small Shield Extender II
Small Cap Battery II
5MN Cold-Gas Enduring Microwarpdrive

Drone Damage Amplifier II
Drone Damage Amplifier II

Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I
Small Capacitor Control Circuit I

Imperial Navy Acolyte x5

Caldari Navy Mjolnir Light Missile x884
Nanite Repair Paste x10

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FITTING DIFFICULTY

EVE VERSION

2022.4.23

ALPHA CAN USE

YES

EFT

SKILLS

NOTES

RECOMMENDED SKILLS

NOTES

A2O Upgraded Electrical-Worm (Step IV)Eve Workbench
Initial Investment:130.5 million ISK (as of 2023/3/17)
Recorded Average Return Rate:45++ million ISK per hour (Upper 90's Survival Rate!)

Step III and Step IV of the abyssal track are designed for Calm Electrical Filaments. We call these "T1 Abyssals". This is the next progression after "graduating" from the Tristan.

Once again, be thorough in your studies, and complete some T0s in the Tristan fit before starting here. Many players will be able to afford and fly the Step IV fit right away but, nevertheless, they are strongly advised to at least start with Step II and only move up to Step IV after having completed dozens of T0s. The jump up can be a shock.

Step V: Maintaining ISK flow

Warning: This is not a good starting point without having read ALL of the information on this fit, watched its video guide, and completed at the very least steps 2 and 4 previously.

Gila: A2O Electrical-Gila T4 (Step V)

EFT

[Gila, A2O Electrical-Gila T4 (Step V)]
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II

10MN Afterburner II
Large Compact Pb-Acid Cap Battery
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Copasetic Compact Shield Boost Amplifier
Dread Guristas Large Shield Booster

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Semiconductor Memory Cell I
Medium Semiconductor Memory Cell II
Medium EM Shield Reinforcer II

Imperial Navy Infiltrator x3
Infiltrator II x2

Mjolnir Fury Light Missile x5
Caldari Navy Mjolnir Light Missile x300
Nanite Repair Paste x150
Nugoehuvi Synth Blue Pill Booster x1
Agency 'Hardshell' TB5 Dose II x1
Mobile Tractor Unit x1
Inherent Implants 'Squire' Capacitor Systems Operation EO-603 x1
Zainou 'Gnome' Shield Management SM-703 x1
Inherent Implants 'Squire' Capacitor Management EM-803 x1
Zainou 'Gnome' Shield Operation SP-903 x1

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FITTING DIFFICULTY

EVE VERSION

2022.4.23

ALPHA CAN USE

NO

EFT

SKILLS

NOTES

RECOMMENDED SKILLS

NOTES

A2O Electrical-Gila T4 (Step V)Abyssal Tracker Eve Workbench
Initial Investment:501.9 million ISK (price includes boosters and implants) (as of 2023/3/17)
Recorded Average Return Rate:100+ Million ISK per hour (with an upper 90s percentage survival rate)

The Gila fits can and probably should be ran on lower-tier filaments until you get the hang of things. We, and more importantly the Abyss, don't care how good you think you are. "Elite PvPers" have died plenty of times taking this fit straight in without experience and thinking "PvE is easy". Pilots who don't have the names on their kill priority list memorized, don't understand the fit's weaknesses, or don't know the structures and weather in the Abyss by heart should not start here.

Step VI: ISK freedom

Warning: DO NOT START HERE. DO NOT!!

Gila: A2O Electrical-Gila T5 (Step VI)

EFT

[Gila, A2O Electrical-Gila T5 (Step VI)]
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II

Dread Guristas Large Shield Booster
10MN Afterburner II
Dread Guristas Multispectrum Shield Hardener
Republic Fleet Large Cap Battery
Dread Guristas Shield Boost Amplifier
Dread Guristas Multispectrum Shield Hardener

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Semiconductor Memory Cell I
Medium Semiconductor Memory Cell II
Medium EM Shield Reinforcer II

Imperial Navy Infiltrator x6
Infiltrator II x3
'Packrat' Mobile Tractor Unit x1

Caldari Navy Scourge Light Missile x1750
Nanite Repair Paste x185
Agency 'Hardshell' TB7 Dose III x1
Nugoehuvi Synth Blue Pill Booster x1
Zainou 'Gnome' Shield Operation SP-903 x1
High-grade Crystal Alpha x1
High-grade Crystal Beta x1
Inherent Implants 'Squire' Capacitor Systems Operation EO-603 x1
Zainou 'Gnome' Shield Management SM-703 x1
Inherent Implants 'Squire' Capacitor Management EM-803 x1

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FITTING DIFFICULTY

EVE VERSION

2022.4.23

ALPHA CAN USE

NO

EFT

SKILLS

NOTES

RECOMMENDED SKILLS

NOTES

A2O Electrical-Gila T5 (Step VI)Abyssal Tracker Eve Workbench
Video guide:A2O YouTube
Investment:1.1 Billion ISK (price includes boosters and implants) (as of 2023/3/17)
Return rate:175–250 Million ISK per hour

Reference materials

In-game channels

#RPR-Abyss
Fits, fleets, walk-throughs, vids, Q&A
#RPR-KP[DIY]
Build your own Kill Priority MOTD

Filament cheat sheet

The bonus and penalty effects found in each of the five weathers are as follows:

WeatherPenaltyBonus
Electrical -30/50/70% EM Resist -50% Capacitor Recharge Time
Exotic -30/50/70% Kinetic Resist +50% Scan Resolution
Firestorm -30/50/70% Thermal Resist +50% Armor HP
Gamma -30/50/70% Explosive Resist +50% Shield HP
Dark -30/50/70% Turret Optimal and Falloff Range +50% Maximum Velocity

Day 0 kneeboard

In aircraft operations, a "kneeboard" is a handy knee-mounted reference tool that helps a pilot keep vital information to hand for regular checking.

The following lists are checklists. Survival in the Abyss requires you to keep paying attention to your piloting and to every key safety detail every time, however familiar and routine runs start to feel. Running through these checklists every time will help prevent avoidable losses.

Post-fitting (once per ship)

  • Set up two groups, "Strike/CAP" and "Damaged" (names are arbitrary)
  • Set Strike/CAP to launch group (right click on group name and make favorite)

You will need to undock your ship to access the Drones window and do this.

Pre-flight

  • 8 Acolytes
  • 1,000 rounds EMP S ammunition (see notes[1])
  • Nanite repair paste
  • Ensure Acolytes and ship in good repair

Pre-operation

  • Check drone passive/aggressive settings
  • Check drone abandonment warning engaged
  • Assign Acolytes to Strike/CAP

Pre-jump

  • Check thermals / disable overheat
  • Reload cannon
  • Recover all drones
  • Damage assessment and repair (Check drone status, re-evaluate groups, repair components)

Post-jump, on Abyss entry

  • Note enemy types, objective, and weather types
  • Avoid/approach towers as appropriate while generating transverse motion
  • Engage enemy

Post-jump, on return to Realspace

  • Check Local and Overview for immediate threats
  • Select exit point, engage afterburner and issue warp command
  • Disable afterburner by the end of its first cycle

Default drone commands cheat-sheet

  • Launch strike group: Shift+F
  • Engage: F
  • Recall to orbit: Shift+Alt+R
  • Recall to bay: Shift+R

Notes/reminders

  1. ^ 1,000 rounds, 240 loaded 760 in bay, takes up less than two cubic meters, and provides four loads per gun, or in excess of 20 minutes of continuous fire at 20 rounds per minute. As this would cover an entire 20 minute run with continuous fire, and the canon are secondary weapons, this seems sufficient.
Attempt to Overcome abyssal guide (2024)

FAQs

How do you escape abyssal deadspace? ›

Once inside an Abyssal Deadspace, there are only two ways to leave: The Origin Gate, within the third pocket of each Abyssal Deadspace, leading back to the point of entry or the destruction of the ship.

What is the best ship for abyssal deadspace? ›

The GILA is the go to ship for abyssal deadspace and for a good reason, missiles and drones really shine here. And for less than 500M-1B ISK this is going to be the best ship you can fly. Your fitting should always reflect the filament type you're playing in.

What is the abyssal timer in Eve? ›

Time and space limits

To finish the Abyssal run within the 20-minute limit, you must achieve a faster average pocket clear time than 6.66 minutes. Each pocket is surrounded by dangerous space which will destroy your ship and pod if you enter it.

How to get abyssal filament? ›

A filament is a kind of "key" that unlocks entry into Abyssal Deadspace. Filaments can be found in some Data Sites and also inside of some abyssal deadspace pockets. Within an abyssal deadspace pocket, there are five possible weather effects that affect both the player and NPCs.

What are abyssal enemy types in EVE Online? ›

When it comes to enemy types, you will be facing Drones, Sleepers, Drifters, Seeker, Triglavians, Sansha, CONCORD and Angel Cartel forces. Each spawning with different variants so it's extremely important to know what each variant does and which one is the priority for your fit.

What is the rarest item in EVE? ›

Balance and logic are truly the rarest items in all the game.

What is the Jackdaw good for EVE? ›

Tactics. The Jackdaw can be used to complete high security combat anomalies quickly. Simply warp into a combat anomaly, switch to sharpshooter mode, enable your shield tank and take out targets with the minimal amount of missiles for each target, prioritizing destroyers to decrease incoming damage.

What is the fastest ship in EVE in game? ›

Frigates are the smallest and fastest ships in EVE. New pilots begin by flying frigates, and the Tech 1 frigates only cost a few hundred thousand ISK.

How do I get to the abyssal area? ›

The Abyssal Area can be accessed by using the code ALR in the fairy rings network (must have started Fairytale II - Cure a Queen). It is one of several areas in Abyssal Space, and as such is inhabited by the Abyss' denizens.

How do you get the abyssal stone? ›

Abyssal Stone makes up the majority of the underground blocks in the Abyss. It can also be found as a part of the bridge-like structures on the surface of the Abyss.

Where are abyssal depths? ›

The Abyssal Depths are located within the crust of Petrichor V, and is a part of the fourth set of Environments in Risk of Rain 2. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.

What is the abyssal trace in EVE Online? ›

Description. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long.

How long does abyssal lantern stay lit? ›

During development, lighting the abyssal lantern required two logs of a certain type, but would only stay lit for one round; up to ten logs could be used to light it, which would allow it to stay lit for five rounds.

What level is abyssal demon? ›

Abyssal demons are one of the strongest types of demons, requiring level 85 Slayer to be damaged. Alongside their boss variant, they are the only creatures in the game to drop the abyssal whip and abyssal dagger.

How long do wormholes last in Eve? ›

While most wormholes only last for 24 hours, there are some variations to this rule. When a static wormhole collapses a new one with the same properties will spawn somewhere else in the same system. It will have to be scanned down. When a non-static wormhole collapses it simply disappears forever.

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