Urgg Boolean
I can't seem to find the ship fittings sticky that I have used many times in the past ... perhaps I'm blind.
Anyway, I am beginning to research the Orca and would like to see how experienced pilots have set theirs up.
If the ship settings sticky still exists, please post a link. Elsewise, please cut/paste your setup. Any advice or comments would be very much welcomed too!
Thanks in advance for any assistance you can offer!
Forranz
gogo battleclinic?
http://eve.battleclinic.com/index.php
Pan Dora
Caldari
Perkone
Originally by: Forranzgogo battleclinic?
http://eve.battleclinic.com/index.php
Nice ideia, except:
Originally by: BattleClinicThere are no loadouts that match your criteria.
_
My posts DOES reflect the view of my corp and ally...
..or a mistake they did when let me post.
(on a side note I suport my corp/ally decision to not let me post sometimes)
Gavin Miner
fittings pretty easy really,
2 gang links and a tractor in highs.
lows are 2 cargo expanders
mids a medium shield booster, couple invuln fields and a survey scanner.
if you take it out of highsec just click the 'self distruct' button or train for a rorq
Urgg Boolean
Originally by: Forranzgogo battleclinic?
http://eve.battleclinic.com/index.php
Actually did find some good Orca loadouts. Only problem is that most use Cargohold Optimization rigs and Expanded Cargohold modules. I have a feeling things don't quite work the same now that the Orca has separate cargo and ore bays. Or, at least, there might be other viable options now.
Still, thanks for the link; it was very helpful !!!
MeigsYan
Caldari
Black Out Horizons
There are many Orca fitting threads, most can be found in the Science and Industry channel. However, in general I think you will be looking as something like this.
Mining Operations Orca
-----------------------
Highs (low Mining Foreman skills):
1x Salvager (for rat wrecks)
2x Tractors
Highs (higher Mining Foreman skills):
1x Tractor
1x Mining Laser Range Gang Module
1x Mining Laser Cycle Time Gang Module
Mids:
1x small Shield booster
1x survey scanner
1x afterburner
1x cap recharger
Lows:
2x Cargo expanders (for mining)
2x Inertial Stabilizers (for cargo hauling)
Master of the (Orca Class) Deep Space Exploration And Mining Vessel "Long Shot"
Urgg Boolean
Originally by: Gavin Minerif you take it out of highsec just click the 'self distruct' button or train for a rorq
LOL - so I have heard. And I could plan ahead and buy a new set of implants before making the jump !
Thanks for the info !!!
Drakan290
Originally by: Gavin Miner
if you take it out of highsec just click the 'self distruct' button or train for a rorq
OR, you could do the Drakan290 and fly it 23 jumps through lowsec... Then fly it back out those 23 jumps back to highsec... Without an escort.
Then, 3 days later, use a WH to move it to 0.0, and then have your Corp move out of 0.0 and have you jump it unscouted 13 jumps to a NPC station to sell... Only to have them turn around and go ****, we jumped out all the haulers, fly the Orca back!
Do it, then fly it ANOTHER 13 jumps BACK to the NPC station and still have it not die, only to realize nobody in their right mind would buy an orca 20 jumps away from empire, so you shout in local to have the local hostile alliance blow it up... Which they so willingly send a Taranis to do so.
http://eve-vanguard.net/killboard/?a=kill_detail&kll_id=19712
Drake Draconis
Minmatar
Shadow Cadre
LOL! @ last post
The Orca may have an Ore Bay but nothing is stopping you from storing Ore in the Corp Hanger OR the Main Cargohold. (AFAIK)
My Corp has a couple of the dang things and Ive heard no complaints so...
=========================
CEO of Shadow Cadre
http://www.shadowcadre.com
=========================
Santiago Fahahrri
Galactic Geographic
Originally by: Gavin Minerif you take it out of highsec just click the 'self distruct' button or train for a rorq
Bah. Our Orca roams all over 0.0, low sec, and w-space. Good scouting techniques + cloak and the Orca makes an amazing mobile fleet support platform.
~ Santiago Fahahrri
Galactic Geographic
lucifers widow
3rd Kador lancers
Originally by: Drake DraconisLOL! @ last postThe Orca may have an Ore Bay but nothing is stopping you from storing Ore in the Corp Hanger OR the Main Cargohold. (AFAIK)
My Corp has a couple of the dang things and Ive heard no complaints so...
This^^ unless there is a new rig out dedicated to an ore bay nothing is changed.
Tippia
Raddick Explorations
Controlled Chaos
Highs: whatever
Mids: 2+ Invuln field, LSE, 100MN AB
Lows: Damage control, Reinforced bulkheads
Rigs: 3+ CDFE
———
“If you're not willing to fight for what you have in ≡v≡…
you don't deserve it, and you will lose it.”
— Karath Piki
Jacob Holland
Gallente
Weyland-Vulcan Industries
What are you using it for?
Are you trying to provide fleet bonuses on mining ops? Are you acting as a mini-freighter? Are you a Wormhole logistics platform?
Unless you're mining or hauling unrefined ore then ignore the ore bay, the same way as you'd ignore the ship maint if you don't have ships to move.
Cargo Expanders and Optimisation rigs are still viable AFAIK, the cargo space wasn't affected by the addition of the new bay according to the patch notes so 100k m3+ is still achievable.
--
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
Meths
The Big Gay Animal Zoo
i fit 3 tractor beams,
and use it for salvaging in missions 75k tractor beams ftw
ps. gang mate does the salvaging i do the tractoring
Abrazzar
I set up a Orca for exploration in highsec. Perfect to lazily putter around, doing anomalies while scanning other sites and carry more specialized ships around should they be needed.
[Orca, Explorer]
Damage Control II
Power Diagnostic System II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Invulnerability Field II
Expanded Probe Launcher I, Core Scanner Probe I
Small Tractor Beam I
Salvager I
Core Defence Field Extender I
Core Defence Field Extender I
Core Defence Field Extender I
Hammerhead II x5
Hobgoblin II x5
--------
Ideas for: Mining
elorran
Minmatar
Department of Defence
Blackguard Coalition
Edited by: elorran on 23/08/2009 11:14:34
General travel and utility fit...
High: cloak, tractor beam, salvager
Mids: 100mn afterburner, large shield booster, invul field, shield boost amp
Lows: nano-fiber structure.
Have cargo expander rigs mounted to the ship. Make a point to carry cargo expanders, mining links and a sensor booster which you swap out for the cloak, nanos and shield boost amp for when supporting a mining operation.
I suggest you keep 2 sets of drones in the bay, 5 mediums and 5 lights, all combat drones. Though you could have 3 sets of lights, 2 for combat and 1 for mining support.
Hopefully that gives you some more ideas for fittings.
- -
Department of Defence's Peeping Tom
Malcofist Falconpunch
Originally by: lucifers widowOriginally by: Drake DraconisLOL! @ last postThis^^ unless there is a new rig out dedicated to an ore bay nothing is changed.
I see what u did there.
Urgg Boolean
Thank you all for your input! I have a bunch to think about now, including using the Orca for more than just a mining ops booster with a huge storage capacity.
See you all in space !!! Urm, I take that back, cuz if I see you, a gank is most likely in progress...
Thanks again guys !
Alty McAltyalt
[Orca, Can Bait]
Damage Control II
Reinforced Bulkheads II
Invulnerability Field II
Invulnerability Field II
Stasis Webifier II
Warp Scrambler II
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Core Defence Field Extender I
Core Defence Field Extender I
Core Defence Field Extender I
Hammerhead II x5